Difference between revisions of "Game Boy Color"

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Line 49: Line 49:
 
C35 22uF 16v
 
C35 22uF 16v
 
C38 100uF 4v</pre>
 
C38 100uF 4v</pre>
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== Schematics ==
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<gallery perrows="3" widths="250px">
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File:Nintendo GBC Schematic.png|Game Boy Color Schematic
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</gallery>
  
  

Latest revision as of 13:13, 5 September 2018

Chip Info

CGB-CPU-02


CGB-CPU-03


CGB-CPU-04


CGB-CPU-05


CGB-CPU-06

  • U1: CPU: CPU CGB E
  • U3: Audio Amp: AMP MGB IR3R56N
  • U4: CGB-REG (IR3E06N)
  • X1: Oscillator: KDS 8.388Mhz


Adjustments

  • VR2: Adjusting this will change something relating to horizontal interlace. The net result of adjusting VR2 will be more or less visible interlacing on static graphics.

If you have GBC and can easily see interlacing, even when nothing on screen is moving, adjusting VR2 can help you to eliminate the visible interlace and give a more "solid" appearance to the image.


Capacitor List

C32	100uF	6v
C35	22uF	16v
C38	100uF	4v


Schematics


Contributors

Special thanks to GetOutOfBox for contributions to the IC information section.